Magneton #82 Heart Gold and Soul Silver
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#82 Magneton

Magneton ken sugimori artwork Normal SpritesNormal Backsprites
Magneton sprite
Magneton backsprite
Shiny SpritesShiny Backsprites
Shiny Magneton sprite
Shiny Magneton backsprite

Gender Ratio

Gender pie chart

Magneton - Magnet Pokémon

Flavor Text
Heart GoldThree MAGNEMITE are linked by a strong magnetic force. Earaches will occur if you get too close.
Soul SilverThe MAGNEMITE are united by a magnetism so powerful, it dries all moisture in its vicinity.

Type:   ElectricSteel
Resistance to Moves:
Attacking Type: Normal Fighting Flying Poison Ground Rock Bug Ghost Steel Fire Water Grass Electric Psychic Ice Dragon Dark
Damage Received: ×12
½
×2
2
×14
¼
×0
0
×4
4
×12
½
×12
½
×12
½
×14
¼
×2
2
×1
1
×12
½
×12
½
×12
½
×12
½
×12
½
×12
½

Evolutions

 

-- Level 30 -->


-- Level Up at Mt. Coronet -->


Ability

Magnet Pull Prevents Steel-type Pokémon from escaping.
Sturdy It cannot be knocked out with one hit.

Height

hgss male trainer height

Male Trainer: 4'11"

hgss Magneton height

Magneton: 3'3"


Weight

hgss Magneton wdight
hgss female trainer weight
scale
scaleLever_1_r
scaleLever_2_r
scaleLever_3_r
scaleLever_4_r
scaleLever_5_r
scaleLever_6_r
scaleLever_7_r
scaleLever_8_r
scaleLever_9_r
scaleLever_10_r
scaleLever_11_r
scaleLever_12_r

Magneton: 132 lbs.   Female Trainer: 88 lbs.


Catching/ Experience Data

Items Catch Rate Run Chance Experience Won Experience Rate Total Experience
None 60 60 161 Medium Fast 1,000,000

Moves

Level Name Power Accuracy Effect
Type Category Power Points Description
1 Tri Attack 80 100 Has a 20% chance to [burn]{mechanic}, [freeze]{mechanic}, or [paralyze]{mechanic} the target.
Normal Special 10 The user strikes with a simultaneous three-beam attack. May also burn, freeze, or leave the target with paralysis.
1 Metal Sound 0 85 Lowers the target's Special Defense by two stages.
Steel Other 40 A horrible sound like scraping metal harshly reduces the target's Sp. Def stat.
1 Tackle 35 95 Inflicts regular damage with no additional effect.
Normal Physical 35 A physical attack in which the user charges and slams into the target with its whole body.
1 ThunderShock 40 100 Has a 10% chance to paralyze the target.
Electric Special 30 A jolt of electricity is hurled at the target to inflict damage. It may also leave the target with paralysis.
1 Supersonic 0 55 Confuses the target.
Normal Other 20 The user generates odd sound waves from its body. It may confuse the target.
6 ThunderShock 40 100 Has a 10% chance to paralyze the target.
Electric Special 30 A jolt of electricity is hurled at the target to inflict damage. It may also leave the target with paralysis.
11 Supersonic 0 55 Confuses the target.
Normal Other 20 The user generates odd sound waves from its body. It may confuse the target.
14 SonicBoom 1 90 Inflicts 20 points of damage.
Normal Special 20 The target is hit with a destructive shock wave that always inflicts 20 HP damage.
17 Thunder Wave 0 100 Paralyzes the target.
Electric Other 20 A weak electric charge is launched at the target. It causes paralysis if it hits.
22 Spark 65 100 Has a 30% chance to paralyze the target.
Electric Physical 20 The user throws an electrically charged tackle at the target. It may also leave the target with paralysis.
27 Lock-On 0 0 Ensures that the user's next move will hit the target.
Normal Other 5 The user takes sure aim at the target. It ensures the next attack does not fail to hit the target.
30 Magnet Bomb 60 0 Never misses.
Steel Physical 20 The user launches steel bombs that stick to the target. This attack will not miss.
34 Screech 0 85 Lowers the target's Defense by two stages.
Normal Other 40 An earsplitting screech harshly reduces the target's Defense stat.
40 Discharge 80 100 Has a 30% chance to paralyze the target.
Electric Special 15 A flare of electricity is loosed to strike the area around the user. It may also cause paralysis.
46 Mirror Shot 65 85 Has a 0% chance to lower the target's accuracy by one stage.
Steel Special 10 The user looses a flash of energy at the target from its polished body. It may also lower the target's accuracy.
50 Magnet Rise 0 0 User is immune to Ground moves and effects for five turns.
Electric Other 10 The user levitates using electrically generated magnetism for five turns.
54 Gyro Ball 1 100 Power raises when the user has lower Speed, up to a maximum of 150.
Steel Physical 5 The user tackles the target with a high-speed spin. The slower the user, the greater the damage.
60 Zap Cannon 120 50 Has a 100% chance to paralyze the target.
Electric Special 5 The user fires an electric blast like a cannon to inflict damage and cause paralysis.
Stats
Hit Points (HP) Attack (ATK) Defense (DEF) Speed (SPD) Special Attack (SPATK) Special Defense (SPDEF)
EV Gain +0 +0 +0 +0 +2 +0
Base 50 60 95 70 120 70
Ranking
Hit Points (HP) Attack (ATK) Defense (DEF) Speed (SPD) Special Attack (SPATK) Special Defense (SPDEF)
381493 339493 100493 220493 26493 231493