Seel #86 Heart Gold and Soul Silver
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#86 Seel

Seel ken sugimori artwork Normal SpritesNormal Backsprites
Seel sprite
Seel backsprite
Shiny SpritesShiny Backsprites
Shiny Seel sprite
Shiny Seel backsprite

Gender Ratio

Gender pie chart

Seel - Sea Lion Pokémon

Flavor Text
Heart GoldAlthough it can’t walk well on land, it is a graceful swimmer. It especially loves being in frigid seas.
Soul SilverIn daytime, it is often found asleep on the seabed in shallow waters. Its nostrils close while it swims.

Type:   Water
Resistance to Moves:
Attacking Type: Normal Fighting Flying Poison Ground Rock Bug Ghost Steel Fire Water Grass Electric Psychic Ice Dragon Dark
Damage Received: ×1



-- Level 34 -->


Thick Fat Ups resistance to Fire- and Ice-type moves.
Hydration Heals status problems if it is raining.


hgss male trainer height

Male Trainer: 4'11"

hgss Seel height

Seel: 4'7"


hgss Seel wdight
hgss female trainer weight

Seel: 198 lbs.   Female Trainer: 88 lbs.

Catching/ Experience Data

Items Catch Rate Run Chance Experience Won Experience Rate Total Experience
None 190 0 100 Medium Fast 1,000,000


Level Name Power Accuracy Effect
Type Category Power Points Description
1 Headbutt 70 100 Has a 0% chance to make the target flinch.
Normal Physical 15 The user sticks out its head and attacks by charging straight into the target. It may also make the target flinch.
3 Growl 0 100 Lowers the target's Attack by one stage.
Normal Other 40 The user growls in an endearing way, making the opposing team less wary. The foes' Attack stats are lowered.
7 Water Sport 0 0 All damage from Fire moves is halved until the end of the battle.
Water Other 15 The user soaks itself with water. The move weakens Fire-type moves while the user is in the battle.
11 Icy Wind 55 95 Has a 0% chance to lower the target's Speed by one stage.
Ice Special 15 The user attacks with a gust of chilled air. It also reduces the targets' Speed stat.
13 Encore 0 100 Forces the target to repeat its last used move every turn for 2 to 6 turns.
Normal Other 5 The user compels the target to keep using only the move it last used for three turns.
17 Ice Shard 40 100 Inflicts regular damage with no additional effect.
Ice Physical 30 The user flash freezes chunks of ice and hurls them at the target. This move always goes first.
21 Rest 0 0 User sleeps for two turns, completely healing itself.
Psychic Other 10 The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
23 Aqua Ring 0 0 Restores 1/16 of the user's max HP each turn.
Water Other 20 The user envelops itself in a veil made of water. It regains some HP on every turn.
27 Aurora Beam 65 100 Has a 0% chance to lower the target's Attack by one stage.
Ice Special 20 The target is hit with a rainbow-colored beam. This may also lower the target's Attack stat.
31 Aqua Jet 40 100 Inflicts regular damage with no additional effect.
Water Physical 20 The user lunges at the target at a speed that makes it almost invisible. It is sure to strike first.
33 Brine 65 100 Has double power against Pokémon that have less than half their max HP remaining.
Water Special 10 If the target's HP is down to about half, this attack will hit with double the power.
37 Take Down 90 85 User receives 1/4 the damage it inflicts in recoil.
Normal Physical 20 A reckless, full-body charge attack for slamming into the target. It also damages the user a little.
41 Dive 80 100 User dives underwater, dodging all attacks, and hits next turn.
Water Physical 10 Diving on the first turn, the user floats up and attacks on the second turn. It can be used to dive deep in the ocean.
43 Aqua Tail 90 90 Inflicts regular damage with no additional effect.
Water Physical 10 The user attacks by swinging its tail as if it were a vicious wave in a raging storm.
47 Ice Beam 95 100 Has a 10% chance to freeze the target.
Ice Special 10 The target is struck with an icy-cold beam of energy. It may also freeze the target solid.
51 Safeguard 0 0 Protects the user's field from major status ailments and confusion for five turns.
Normal Other 25 The user creates a protective field that prevents status problems for five turns.
Hit Points (HP) Attack (ATK) Defense (DEF) Speed (SPD) Special Attack (SPATK) Special Defense (SPDEF)
EV Gain +0 +0 +0 +0 +0 +1
Base 65 45 55 45 45 70
Hit Points (HP) Attack (ATK) Defense (DEF) Speed (SPD) Special Attack (SPATK) Special Defense (SPDEF)
257493 422493 331493 377493 383493 231493