Dewgong #87 Heart Gold and Soul Silver
Diamond and Pearl | Platinum | Heart Gold and Soul Silver | Black and White |

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#87 Dewgong
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Shiny Sprites | Shiny Backsprites | |||
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Gender Ratio
Dewgong - Sea Lion Pokémon
Flavor Text | |||||||||||||||||
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Heart Gold | Its streamlined body has little drag in water. The colder the temperature, the friskier it gets. | ||||||||||||||||
Soul Silver | It loves frigid seas with ice floes. It uses its long tail to change swimming direction quickly. | ||||||||||||||||
Type: ![]() ![]() | |||||||||||||||||
Resistance to Moves: | |||||||||||||||||
Attacking Type: | ![]() |
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Damage Received: | ×1![]() |
×2![]() |
×1![]() |
×1![]() |
×1![]() |
×2![]() |
×1![]() |
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×1⁄2![]() |
×2![]() |
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×1![]() |
×1⁄4![]() |
×1![]() |
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Evolutions
-- Level 34 -->
Ability
Thick Fat | Ups resistance to Fire- and Ice-type moves. |
Hydration | Heals status problems if it is raining. |
Height
Male Trainer: 4'11"
Dewgong: 6'7"
Weight



Dewgong: 264 lbs. Female Trainer: 88 lbs.
Catching/ Experience Data
Items | Catch Rate | Run Chance | Experience Won | Experience Rate | Total Experience | |
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None | 75 | 0 | 176 | Medium Fast | 1,000,000 |
Moves
Level | Name | Power | Accuracy | Effect |
Type | Category | Power Points | Description | |
1 | Headbutt | 70 | 100 | Has a 0% chance to make the target flinch. |
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15 | The user sticks out its head and attacks by charging straight into the target. It may also make the target flinch. | |
1 | Growl | 0 | 100 | Lowers the target's Attack by one stage. |
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40 | The user growls in an endearing way, making the opposing team less wary. The foes' Attack stats are lowered. | |
1 | Signal Beam | 75 | 100 | Has a 10% chance to confuse the target. |
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15 | The user attacks with a sinister beam of light. It may also confuse the target. | |
1 | Icy Wind | 55 | 95 | Has a 0% chance to lower the target's Speed by one stage. |
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15 | The user attacks with a gust of chilled air. It also reduces the targets' Speed stat. | |
3 | Growl | 0 | 100 | Lowers the target's Attack by one stage. |
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40 | The user growls in an endearing way, making the opposing team less wary. The foes' Attack stats are lowered. | |
7 | Signal Beam | 75 | 100 | Has a 10% chance to confuse the target. |
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15 | The user attacks with a sinister beam of light. It may also confuse the target. | |
11 | Icy Wind | 55 | 95 | Has a 0% chance to lower the target's Speed by one stage. |
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15 | The user attacks with a gust of chilled air. It also reduces the targets' Speed stat. | |
13 | Encore | 0 | 100 | Forces the target to repeat its last used move every turn for 2 to 6 turns. |
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5 | The user compels the target to keep using only the move it last used for three turns. | |
17 | Ice Shard | 40 | 100 | Inflicts regular damage with no additional effect. |
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30 | The user flash freezes chunks of ice and hurls them at the target. This move always goes first. | |
21 | Rest | 0 | 0 | User sleeps for two turns, completely healing itself. |
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10 | The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. | |
23 | Aqua Ring | 0 | 0 | Restores 1/16 of the user's max HP each turn. |
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20 | The user envelops itself in a veil made of water. It regains some HP on every turn. | |
27 | Aurora Beam | 65 | 100 | Has a 0% chance to lower the target's Attack by one stage. |
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20 | The target is hit with a rainbow-colored beam. This may also lower the target's Attack stat. | |
31 | Aqua Jet | 40 | 100 | Inflicts regular damage with no additional effect. |
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20 | The user lunges at the target at a speed that makes it almost invisible. It is sure to strike first. | |
33 | Brine | 65 | 100 | Has double power against Pokémon that have less than half their max HP remaining. |
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10 | If the target's HP is down to about half, this attack will hit with double the power. | |
34 | Sheer Cold | 1 | 30 | Causes a one-hit KO. |
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5 | The target is attacked with a blast of absolute-zero cold. The target instantly faints if it hits. | |
37 | Take Down | 90 | 85 | User receives 1/4 the damage it inflicts in recoil. |
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20 | A reckless, full-body charge attack for slamming into the target. It also damages the user a little. | |
41 | Dive | 80 | 100 | User dives underwater, dodging all attacks, and hits next turn. |
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10 | Diving on the first turn, the user floats up and attacks on the second turn. It can be used to dive deep in the ocean. | |
43 | Aqua Tail | 90 | 90 | Inflicts regular damage with no additional effect. |
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10 | The user attacks by swinging its tail as if it were a vicious wave in a raging storm. | |
47 | Ice Beam | 95 | 100 | Has a 10% chance to freeze the target. |
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10 | The target is struck with an icy-cold beam of energy. It may also freeze the target solid. | |
51 | Safeguard | 0 | 0 | Protects the user's field from major status ailments and confusion for five turns. |
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25 | The user creates a protective field that prevents status problems for five turns. |
Stats | ||||||
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Hit Points (HP) | Attack (ATK) | Defense (DEF) | Speed (SPD) | Special Attack (SPATK) | Special Defense (SPDEF) | |
EV Gain | +0 | +0 | +0 | +0 | +0 | +2 |
Base | 90 | 70 | 80 | 70 | 70 | 95 |
Ranking | Hit Points (HP) | Attack (ATK) | Defense (DEF) | Speed (SPD) | Special Attack (SPATK) | Special Defense (SPDEF) |
96⁄493 | 274⁄493 | 165⁄493 | 220⁄493 | 221⁄493 | 88⁄493 |