Steelix #208 Platinum
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#208 Steelix

Steelix ken sugimori artwork Normal SpritesNormal Backsprites
MaleFemaleMaleFemale
Male Steelix sprite
Female Steelix sprite
Male Steelix backsprite
Female Steelix backsprite
Shiny SpritesShiny Backsprites
MaleFemaleMaleFemale
Shiny Male Steelix sprite
Shiny Female Steelix sprite
Shiny Male Steelix backsprite
Shiny Female Steelix backsprite

Gender Ratio

Gender pie chart

Steelix - Iron Snake Pokémon

Flavor Text
PlatinumTempered underground under high pressure and heat, its body is harder than any metal.

Type:   SteelGround
Resistance to Moves:
Attacking Type: Normal Fighting Flying Poison Ground Rock Bug Ghost Steel Fire Water Grass Electric Psychic Ice Dragon Dark
Damage Received: ×12
½
×2
2
×12
½
×0
0
×2
2
×14
¼
×12
½
×12
½
×12
½
×2
2
×2
2
×1
1
×0
0
×12
½
×1
1
×12
½
×12
½

Evolutions

 
 
 

-- Trade holding Metal Coat -->


Ability

Rock Head Protects the Pokémon from recoil damage.
Sturdy It cannot be knocked out with one hit.

Height

pt male trainer height

Male Trainer: 4'11"

pt Steelix height

Steelix: 30'2"


Weight

pt Steelix wdight
pt female trainer weight
scale
scaleLever_1_r
scaleLever_2_r
scaleLever_3_r
scaleLever_4_r
scaleLever_5_r
scaleLever_6_r
scaleLever_7_r
scaleLever_8_r
scaleLever_9_r
scaleLever_10_r
scaleLever_11_r
scaleLever_12_r

Steelix: 880 lbs.   Female Trainer: 88 lbs.


Catching/ Experience Data

Items Catch Rate Run Chance Experience Won Experience Rate Total Experience
None 25 0 196 Medium Fast 1,000,000

Moves

Level Name Power Accuracy Effect
Type Category Power Points Description
1 Thunder Fang 65 95 Has a 10% chance to paralyze the target and a 10% chance to make the target flinch.
Electric Physical 15 The user bites with electrified fangs. It may also make the target flinch or leave it with paralysis.
1 Bind 15 75 Prevents the target from fleeing and inflicts damage for 2-5 turns.
Normal Physical 20 Things such as long bodies or tentacles are used to bind and squeeze the target for four to five turns.
1 Harden 0 0 Raises the user's Defense by one stage.
Normal Other 30 The user stiffens all the muscles in its body to raise its Defense stat.
1 Tackle 35 95 Inflicts regular damage with no additional effect.
Normal Physical 35 A physical attack in which the user charges and slams into the target with its whole body.
1 Mud Sport 0 0 All damage from Electric moves is halved until the end of the battle.
Ground Other 15 The user covers itself with mud. It weakens Electric-type moves while the user is in the battle.
1 Fire Fang 65 95 Has a 10% chance to [burn]{mechanic} the target and a 10% chance to make the target flinch.
Fire Physical 15 The user bites with flame-cloaked fangs. It may also make the target flinch or leave it burned.
1 Ice Fang 65 95 Has a 10% chance to freeze the target and a 10% chance to make the target flinch.
Ice Physical 15 The user bites with cold-infused fangs. It may also make the target flinch or leave it frozen.
6 Screech 0 85 Lowers the target's Defense by two stages.
Normal Other 40 An earsplitting screech harshly reduces the target's Defense stat.
9 Rock Throw 50 90 Inflicts regular damage with no additional effect.
Rock Physical 15 The user picks up and throws a small rock at the target to attack.
14 Rage 20 100 If the user is hit after using this move, its Attack rises by one stage.
Normal Physical 20 As long as this move is in use, the power of rage raises the Attack stat each time the user is hit in battle.
17 Rock Tomb 50 80 Has a 0% chance to lower the target's Speed by one stage.
Rock Physical 10 Boulders are hurled at the target. It also lowers the target's Speed by preventing its movement.
22 Sandstorm 0 0 Changes the weather to a sandstorm for five turns.
Rock Other 10 A five-turn sandstorm is summoned to hurt all combatants except the Rock, Ground, and Steel types.
25 Slam 80 75 Inflicts regular damage with no additional effect.
Normal Physical 20 The target is slammed with a long tail, vines, etc., to inflict damage.
30 Rock Polish 0 0 Raises the user's Speed by two stages.
Rock Other 20 The user polishes its body to reduce drag. It can sharply raise the Speed stat.
33 DragonBreath 60 100 Has a 30% chance to paralyze the target.
Dragon Special 20 The user exhales a mighty gust that inflicts damage. It may also leave the target with paralysis.
38 Curse 0 0 Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
??? Other 10 A move that works differently for the Ghost type than for all other types.
41 Iron Tail 100 75 Has a 0% chance to lower the target's Defense by one stage.
Steel Physical 15 The target is slammed with a steel-hard tail. It may also lower the target's Defense stat.
46 Crunch 80 100 Has a 0% chance to lower the target's Defense by one stage.
Dark Physical 15 The user crunches up the target with sharp fangs. It may also lower the target's Defense stat.
49 Double-Edge 120 100 User receives 1/3 the damage inflicted in recoil.
Normal Physical 15 A reckless, life-risking tackle. It also damages the user by a fairly large amount, however.
54 Stone Edge 100 80 Has an increased chance for a critical hit.
Rock Physical 5 The user stabs the foe with sharpened stones from below. It has a high critical-hit ratio.
Stats
Hit Points (HP) Attack (ATK) Defense (DEF) Speed (SPD) Special Attack (SPATK) Special Defense (SPDEF)
EV Gain +0 +0 +2 +0 +0 +0
Base 75 85 200 30 55 65
Ranking
Hit Points (HP) Attack (ATK) Defense (DEF) Speed (SPD) Special Attack (SPATK) Special Defense (SPDEF)
170493 170493 3493 462493 326493 264493