Cradily #346 Platinum
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#346 Cradily

Cradily ken sugimori artwork Normal SpritesNormal Backsprites
Cradily sprite
Cradily backsprite
Shiny SpritesShiny Backsprites
Shiny Cradily sprite
Shiny Cradily backsprite

Gender Ratio

Gender pie chart

Cradily - Barnacle Pokémon

Flavor Text
PlatinumIt lives in the shallows of warm seas. When the tide goes out, it digs up prey from beaches.

Type:   RockGrass
Resistance to Moves:
Attacking Type: Normal Fighting Flying Poison Ground Rock Bug Ghost Steel Fire Water Grass Electric Psychic Ice Dragon Dark
Damage Received: ×12
½
×2
2
×1
1
×1
1
×1
1
×1
1
×2
2
×1
1
×2
2
×1
1
×1
1
×1
1
×12
½
×1
1
×2
2
×1
1
×1
1

Evolutions

 
 
 

-- Level 40 -->


Ability

Suction Cups Negates all moves that force switching out.

Height

pt male trainer height

Male Trainer: 4'11"

pt Cradily height

Cradily: 5'11"


Weight

pt Cradily wdight
pt female trainer weight
scale
scaleLever_1_r
scaleLever_2_r
scaleLever_3_r
scaleLever_4_r
scaleLever_5_r
scaleLever_6_r
scaleLever_7_r
scaleLever_8_r
scaleLever_9_r
scaleLever_10_r
scaleLever_11_r
scaleLever_12_r

Cradily: 133 lbs.   Female Trainer: 88 lbs.


Catching/ Experience Data

Items Catch Rate Run Chance Experience Won Experience Rate Total Experience
None 45 0 199 Erratic 600,000

Moves

Level Name Power Accuracy Effect
Type Category Power Points Description
1 Astonish 30 100 Has a 0% chance to make the target flinch.
Ghost Physical 15 The user attacks the target while shouting in a startling fashion. It may also make the target flinch.
1 Constrict 10 100 Has a 0% chance to lower the target's Speed by one stage.
Normal Physical 35 The target is attacked with long, creeping tentacles or vines. It may also lower the target's Speed stat.
1 Acid 40 100 Has a 0% chance to lower the target's Special Defense by one stage.
Poison Special 30 The opposing team is attacked with a spray of harsh acid. The acid may also lower the targets' Sp. Def stats.
1 Ingrain 0 0 Prevents the user from leaving battle. User regains 1/16 of its max HP every turn.
Grass Other 20 The user lays roots that restore its HP on every turn. Because it is rooted, it can't switch out.
8 Acid 40 100 Has a 0% chance to lower the target's Special Defense by one stage.
Poison Special 30 The opposing team is attacked with a spray of harsh acid. The acid may also lower the targets' Sp. Def stats.
15 Ingrain 0 0 Prevents the user from leaving battle. User regains 1/16 of its max HP every turn.
Grass Other 20 The user lays roots that restore its HP on every turn. Because it is rooted, it can't switch out.
22 Confuse Ray 0 100 Confuses the target.
Ghost Other 10 The target is exposed to a sinister ray that triggers confusion.
29 Amnesia 0 0 Raises the user's Special Defense by two stages.
Psychic Other 20 The user temporarily empties its mind to forget its concerns. It sharply raises the user's Sp. Def stat.
36 AncientPower 60 100 Has a 0% chance to raise all of the user's stats by one stage.
Rock Special 5 The user attacks with a prehistoric power. It may also raise all the user's stats at once.
46 Gastro Acid 0 100 Nullifies target's ability until it leaves battle.
Poison Other 10 The user hurls up its stomach acids on the target. The fluid eliminates the effect of the target's Ability.
56 Energy Ball 80 100 Has a 0% chance to lower the target's Special Defense by one stage.
Grass Special 10 The user draws power from nature and fires it at the target. It may also lower the target's Sp. Def.
66 Stockpile 0 0 Stores energy up to three times for use with Spit Up and Swallow.
Normal Other 20 The user charges up power and raises both its Defense and Sp. Def. The move can be used three times.
66 Spit Up 1 100 Power is 100 times the amount of energy Stockpiled.
Normal Special 10 The power stored using the move Stockpile is released at once in an attack. The more power is stored, the greater the damage.
66 Swallow 0 0 Recovers 1/4 HP after one Stockpile, 1/2 HP after two Stockpiles, or full HP after three Stockpiles.
Normal Other 10 The power stored using the move Stockpile is absorbed by the user to heal its HP. Storing more power heals more HP.
76 Wring Out 1 100 Power increases against targets with more HP remaining, up to a maximum of 110 power.
Normal Special 5 The user powerfully wrings the target. The more HP the target has, the greater this attack's power.
Stats
Hit Points (HP) Attack (ATK) Defense (DEF) Speed (SPD) Special Attack (SPATK) Special Defense (SPDEF)
EV Gain +0 +0 +0 +0 +0 +2
Base 86 81 97 43 81 107
Ranking
Hit Points (HP) Attack (ATK) Defense (DEF) Speed (SPD) Special Attack (SPATK) Special Defense (SPDEF)
98493 185493 86493 380493 150493 44493