Absol #359 Platinum
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#359 Absol

Absol ken sugimori artwork Normal SpritesNormal Backsprites
Absol sprite
Absol backsprite
Shiny SpritesShiny Backsprites
Shiny Absol sprite
Shiny Absol backsprite

Gender Ratio

Gender pie chart

Absol - Disaster Pokémon

Flavor Text
PlatinumIt senses coming disasters and appears before people only to warn them of impending danger.

Type:   Dark
Resistance to Moves:
Attacking Type: Normal Fighting Flying Poison Ground Rock Bug Ghost Steel Fire Water Grass Electric Psychic Ice Dragon Dark
Damage Received: ×1




Pressure The Pokémon raises the foe's PP usage.
Super Luck Heightens the critical- hit ratios of moves.


pt male trainer height

Male Trainer: 4'11"

pt Absol height

Absol: 4'11"


pt Absol wdight
pt female trainer weight

Absol: 103 lbs.   Female Trainer: 88 lbs.

Catching/ Experience Data

Items Catch Rate Run Chance Experience Won Experience Rate Total Experience
None 30 0 174 Medium Slow 1,059,860


Level Name Power Accuracy Effect
Type Category Power Points Description
1 Scratch 40 100 Inflicts regular damage with no additional effect.
Normal Physical 35 Hard, pointed, and sharp claws rake the target to inflict damage.
1 Feint 50 100 Only works if the target uses Protect or Detect on this turn.
Normal Physical 10 An attack that hits a target using Protect or Detect. It also lifts the effects of those moves.
4 Leer 0 100 Lowers the target's Defense by one stage.
Normal Other 30 The opposing team gains an intimidating leer with sharp eyes. The opposing team's Defense stats are reduced.
9 Taunt 0 100 For the next few turns, the target can only use damaging moves.
Dark Other 20 The target is taunted into a rage that allows it to use only attack moves for three turns.
12 Quick Attack 40 100 Inflicts regular damage with no additional effect.
Normal Physical 30 The user lunges at the target at a speed that makes it almost invisible. It is sure to strike first.
17 Razor Wind 80 100 Requires a turn to charge before attacking.
Normal Special 10 A two-turn attack. Blades of wind hit opposing Pokémon on the second turn. Critical hits land more easily.
20 Pursuit 40 100 If the target leaves battle this turn, user will hit the target with double power and then hit its replacement normally.
Dark Physical 20 An attack move that inflicts double damage if used on a target that is switching out of battle.
25 Swords Dance 0 0 Raises the user's Attack by two stages.
Normal Other 30 A frenetic dance to uplift the fighting spirit. It sharply raises the user's Attack stat.
28 Bite 60 100 Has a 0% chance to make the target flinch.
Dark Physical 25 The target is bitten with viciously sharp fangs. It may make the target flinch.
33 Double Team 0 0 Raises the user's evasion by one stage.
Normal Other 15 By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
36 Slash 70 100 Has an increased chance for a critical hit.
Normal Physical 20 The target is attacked with a slash of claws or blades. Critical hits land more easily.
41 Future Sight 80 90 Hits the target two turns later.
Psychic Special 15 Two turns after this move is used, a hunk of psychic energy attacks the target.
44 Sucker Punch 80 100 Only works if the target is about to use a damaging move.
Dark Physical 5 This move enables the user to attack first. It fails if the target is not readying an attack, however.
49 Detect 0 0 Prevents any moves from hitting the user this turn.
Fighting Other 5 It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
52 Night Slash 70 100 Has an increased chance for a critical hit.
Dark Physical 15 The user slashes the target the instant an opportunity arises. Critical hits land more easily.
57 Me First 0 0 Uses the target's move against it before it attacks, with power increased by half.
Normal Other 20 The user tries to cut ahead of the target to steal and use the target's intended move with greater power.
60 Psycho Cut 70 100 Has an increased chance for a critical hit.
Psychic Physical 20 The user tears at the target with blades formed by psychic power. Critical hits land more easily.
65 Perish Song 0 0 User and target both faint after three turns.
Normal Other 5 Any Pokémon that hears this song faints in three turns, unless it switches out of battle.
Hit Points (HP) Attack (ATK) Defense (DEF) Speed (SPD) Special Attack (SPATK) Special Defense (SPDEF)
EV Gain +0 +2 +0 +0 +0 +0
Base 65 130 60 75 75 60
Hit Points (HP) Attack (ATK) Defense (DEF) Speed (SPD) Special Attack (SPATK) Special Defense (SPDEF)
257493 22493 300493 185493 192493 300493