Salamence #373 Platinum
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#373 Salamence

Salamence ken sugimori artwork Normal SpritesNormal Backsprites
Salamence sprite
Salamence backsprite
Shiny SpritesShiny Backsprites
Shiny Salamence sprite
Shiny Salamence backsprite

Gender Ratio

Gender pie chart

Salamence - Dragon Pokémon

Flavor Text
PlatinumAs a result of its long-held dream of flying, its cellular structure changed, and wings grew out.

Type:   DragonFlying
Resistance to Moves:
Attacking Type: Normal Fighting Flying Poison Ground Rock Bug Ghost Steel Fire Water Grass Electric Psychic Ice Dragon Dark
Damage Received: ×1
1
×12
½
×1
1
×1
1
×0
0
×2
2
×12
½
×1
1
×1
1
×12
½
×12
½
×14
¼
×1
1
×1
1
×4
4
×2
2
×1
1

Evolutions

 

-- Level 30 -->


-- Level 50 -->


Ability

Intimidate Lowers the foe's Attack stat.

Height

pt male trainer height

Male Trainer: 4'11"

pt Salamence height

Salamence: 5'11"


Weight

pt Salamence wdight
pt female trainer weight
scale
scaleLever_1_r
scaleLever_2_r
scaleLever_3_r
scaleLever_4_r
scaleLever_5_r
scaleLever_6_r
scaleLever_7_r
scaleLever_8_r
scaleLever_9_r
scaleLever_10_r
scaleLever_11_r
scaleLever_12_r

Salamence: 226 lbs.   Female Trainer: 88 lbs.


Catching/ Experience Data

Items Catch Rate Run Chance Experience Won Experience Rate Total Experience
None 45 0 218 Slow 1,250,000

Moves

Level Name Power Accuracy Effect
Type Category Power Points Description
1 Fire Fang 65 95 Has a 10% chance to [burn]{mechanic} the target and a 10% chance to make the target flinch.
Fire Physical 15 The user bites with flame-cloaked fangs. It may also make the target flinch or leave it burned.
1 Thunder Fang 65 95 Has a 10% chance to paralyze the target and a 10% chance to make the target flinch.
Electric Physical 15 The user bites with electrified fangs. It may also make the target flinch or leave it with paralysis.
1 Rage 20 100 If the user is hit after using this move, its Attack rises by one stage.
Normal Physical 20 As long as this move is in use, the power of rage raises the Attack stat each time the user is hit in battle.
1 Bite 60 100 Has a 0% chance to make the target flinch.
Dark Physical 25 The target is bitten with viciously sharp fangs. It may make the target flinch.
1 Leer 0 100 Lowers the target's Defense by one stage.
Normal Other 30 The opposing team gains an intimidating leer with sharp eyes. The opposing team's Defense stats are reduced.
1 Headbutt 70 100 Has a 0% chance to make the target flinch.
Normal Physical 15 The user sticks out its head and attacks by charging straight into the target. It may also make the target flinch.
5 Bite 60 100 Has a 0% chance to make the target flinch.
Dark Physical 25 The target is bitten with viciously sharp fangs. It may make the target flinch.
10 Leer 0 100 Lowers the target's Defense by one stage.
Normal Other 30 The opposing team gains an intimidating leer with sharp eyes. The opposing team's Defense stats are reduced.
16 Headbutt 70 100 Has a 0% chance to make the target flinch.
Normal Physical 15 The user sticks out its head and attacks by charging straight into the target. It may also make the target flinch.
20 Focus Energy 0 0 Increases the user's chance to score a critical hit.
Normal Other 30 The user takes a deep breath and focuses so that critical hits land more easily.
25 Ember 40 100 Has a 10% chance to [burn]{mechanic} the target.
Fire Special 25 The target is attacked with small flames. It may also leave the target with a burn.
30 Protect 0 0 Prevents any moves from hitting the user this turn.
Normal Other 10 It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
32 DragonBreath 60 100 Has a 30% chance to paralyze the target.
Dragon Special 20 The user exhales a mighty gust that inflicts damage. It may also leave the target with paralysis.
37 Zen Headbutt 80 90 Has a 0% chance to make the target flinch.
Psychic Physical 15 The user focuses its willpower to its head and attacks the target. It may also make the target flinch.
43 Scary Face 0 90 Lowers the target's Speed by two stages.
Normal Other 10 The user frightens the target with a scary face to harshly reduce its Speed stat.
50 Fly 90 95 User flies high into the air, dodging all attacks, and hits next turn.
Flying Physical 15 The user soars, then strikes its target on the second turn. It can also be used for flying to any familiar town.
53 Crunch 80 100 Has a 0% chance to lower the target's Defense by one stage.
Dark Physical 15 The user crunches up the target with sharp fangs. It may also lower the target's Defense stat.
61 Dragon Claw 80 100 Inflicts regular damage with no additional effect.
Dragon Physical 15 The user slashes the target with huge, sharp claws.
70 Double-Edge 120 100 User receives 1/3 the damage inflicted in recoil.
Normal Physical 15 A reckless, life-risking tackle. It also damages the user by a fairly large amount, however.
Stats
Hit Points (HP) Attack (ATK) Defense (DEF) Speed (SPD) Special Attack (SPATK) Special Defense (SPDEF)
EV Gain +0 +3 +0 +0 +0 +0
Base 95 135 80 100 110 80
Ranking
Hit Points (HP) Attack (ATK) Defense (DEF) Speed (SPD) Special Attack (SPATK) Special Defense (SPDEF)
71493 9493 165493 62493 44493 169493