Lopunny #428 Platinum
Diamond and Pearl | Platinum | Heart Gold and Soul Silver | Black and White |

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#428 Lopunny
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Normal Sprites | Normal Backsprites | ||
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Shiny Sprites | Shiny Backsprites | |||
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Gender Ratio
Lopunny - Rabbit Pokémon
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Platinum | An extremely cautious Pokémon. It cloaks its body with its fluffy ear fur when it senses danger. | ||||||||||||||||
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Resistance to Moves: | |||||||||||||||||
Attacking Type: | ![]() |
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Damage Received: | ×1![]() |
×2![]() |
×1![]() |
×1![]() |
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×1![]() |
×0![]() |
×1![]() |
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Evolutions
-- Friendship -->
Ability
Cute Charm | Contact with the Pokémon may cause infatuation. |
Klutz | The Pokémon can't use any held items. |
Height
Male Trainer: 4'11"
Lopunny: 4'11"
Weight



Lopunny: 73 lbs. Female Trainer: 88 lbs.
Catching/ Experience Data
Items | Catch Rate | Run Chance | Experience Won | Experience Rate | Total Experience | |
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None | 60 | 0 | 178 | Medium Fast | 1,000,000 |
Moves
Level | Name | Power | Accuracy | Effect |
Type | Category | Power Points | Description | |
1 | Mirror Coat | 1 | 100 | Inflicts twice the damage the user received from the last special hit it took. |
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20 | A retaliation move that counters any special attack, inflicting double the damage taken. | |
1 | Magic Coat | 0 | 0 | Reflects back the first effect move used on the user this turn. |
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15 | A barrier reflects back to the target moves like Leech Seed and moves that damage status. | |
1 | Splash | 0 | 0 | Does nothing. |
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40 | The user just flops and splashes around to no effect at all... | |
1 | Pound | 40 | 100 | Inflicts regular damage with no additional effect. |
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35 | The target is physically pounded with a long tail or a foreleg, etc. | |
1 | Defense Curl | 0 | 0 | Raises user's Defense by one stage. |
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40 | The user curls up to conceal weak spots and raise its Defense stat. | |
1 | Foresight | 0 | 0 | Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost. |
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40 | Enables a Ghost-type target to be hit by Normal- and Fighting-type attacks. It also enables an evasive target to be hit. | |
6 | Endure | 0 | 0 | Prevents the user's HP from lowering below 1 this turn. |
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10 | The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. | |
13 | Return | 1 | 100 | Power increases with happiness, up to a maximum of 102. |
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20 | A full-power attack that grows more powerful the more the user likes its Trainer. | |
16 | Quick Attack | 40 | 100 | Inflicts regular damage with no additional effect. |
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30 | The user lunges at the target at a speed that makes it almost invisible. It is sure to strike first. | |
23 | Jump Kick | 85 | 95 | If the user misses, it takes half the damage it would have inflicted in recoil. |
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25 | The user jumps up high, then strikes with a kick. If the kick misses, the user hurts itself. | |
26 | Baton Pass | 0 | 0 | Allows the trainer to switch out the user and pass effects along to its replacement. |
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40 | The user switches places with a party Pokémon in waiting, passing along any stat changes. | |
33 | Agility | 0 | 0 | Raises the user's Speed by two stages. |
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30 | The user relaxes and lightens its body to move faster. It sharply boosts the Speed stat. | |
36 | Dizzy Punch | 70 | 100 | Has a 20% chance to confuse the target. |
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10 | The target is hit with rhythmically launched punches that may also leave it confused. | |
43 | Charm | 0 | 100 | Lowers the target's Attack by two stages. |
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20 | The user gazes at the target rather charmingly, making it less wary. The target's Attack is harshly lowered. | |
46 | Bounce | 85 | 85 | User bounces high into the air, dodging all attacks, and hits next turn. |
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5 | The user bounces up high, then drops on the target on the second turn. It may also leave the target with paralysis. | |
53 | Healing Wish | 0 | 0 | User faints. Its replacement has its HP fully restored and any major status effect removed. |
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10 | The user faints. In return, the Pokémon taking its place will have its HP restored and status cured. |
Stats | ||||||
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Hit Points (HP) | Attack (ATK) | Defense (DEF) | Speed (SPD) | Special Attack (SPATK) | Special Defense (SPDEF) | |
EV Gain | +0 | +0 | +0 | +2 | +0 | +0 |
Base | 65 | 76 | 84 | 105 | 54 | 96 |
Ranking | Hit Points (HP) | Attack (ATK) | Defense (DEF) | Speed (SPD) | Special Attack (SPATK) | Special Defense (SPDEF) |
257⁄493 | 221⁄493 | 138⁄493 | 38⁄493 | 327⁄493 | 76⁄493 |