Lopunny #428 Platinum
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#428 Lopunny

Lopunny ken sugimori artwork Normal SpritesNormal Backsprites
Lopunny sprite
Lopunny backsprite
Shiny SpritesShiny Backsprites
Shiny Lopunny sprite
Shiny Lopunny backsprite

Gender Ratio

Gender pie chart

Lopunny - Rabbit Pokémon

Flavor Text
PlatinumAn extremely cautious Pokémon. It cloaks its body with its fluffy ear fur when it senses danger.

Type:   Normal
Resistance to Moves:
Attacking Type: Normal Fighting Flying Poison Ground Rock Bug Ghost Steel Fire Water Grass Electric Psychic Ice Dragon Dark
Damage Received: ×1



-- Friendship -->


Cute Charm Contact with the Pokémon may cause infatuation.
Klutz The Pokémon can't use any held items.


pt male trainer height

Male Trainer: 4'11"

pt Lopunny height

Lopunny: 4'11"


pt Lopunny wdight
pt female trainer weight

Lopunny: 73 lbs.   Female Trainer: 88 lbs.

Catching/ Experience Data

Items Catch Rate Run Chance Experience Won Experience Rate Total Experience
None 60 0 178 Medium Fast 1,000,000


Level Name Power Accuracy Effect
Type Category Power Points Description
1 Mirror Coat 1 100 Inflicts twice the damage the user received from the last special hit it took.
Psychic Special 20 A retaliation move that counters any special attack, inflicting double the damage taken.
1 Magic Coat 0 0 Reflects back the first effect move used on the user this turn.
Psychic Other 15 A barrier reflects back to the target moves like Leech Seed and moves that damage status.
1 Splash 0 0 Does nothing.
Normal Other 40 The user just flops and splashes around to no effect at all...
1 Pound 40 100 Inflicts regular damage with no additional effect.
Normal Physical 35 The target is physically pounded with a long tail or a foreleg, etc.
1 Defense Curl 0 0 Raises user's Defense by one stage.
Normal Other 40 The user curls up to conceal weak spots and raise its Defense stat.
1 Foresight 0 0 Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost.
Normal Other 40 Enables a Ghost-type target to be hit by Normal- and Fighting-type attacks. It also enables an evasive target to be hit.
6 Endure 0 0 Prevents the user's HP from lowering below 1 this turn.
Normal Other 10 The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
13 Return 1 100 Power increases with happiness, up to a maximum of 102.
Normal Physical 20 A full-power attack that grows more powerful the more the user likes its Trainer.
16 Quick Attack 40 100 Inflicts regular damage with no additional effect.
Normal Physical 30 The user lunges at the target at a speed that makes it almost invisible. It is sure to strike first.
23 Jump Kick 85 95 If the user misses, it takes half the damage it would have inflicted in recoil.
Fighting Physical 25 The user jumps up high, then strikes with a kick. If the kick misses, the user hurts itself.
26 Baton Pass 0 0 Allows the trainer to switch out the user and pass effects along to its replacement.
Normal Other 40 The user switches places with a party Pokémon in waiting, passing along any stat changes.
33 Agility 0 0 Raises the user's Speed by two stages.
Psychic Other 30 The user relaxes and lightens its body to move faster. It sharply boosts the Speed stat.
36 Dizzy Punch 70 100 Has a 20% chance to confuse the target.
Normal Physical 10 The target is hit with rhythmically launched punches that may also leave it confused.
43 Charm 0 100 Lowers the target's Attack by two stages.
Normal Other 20 The user gazes at the target rather charmingly, making it less wary. The target's Attack is harshly lowered.
46 Bounce 85 85 User bounces high into the air, dodging all attacks, and hits next turn.
Flying Physical 5 The user bounces up high, then drops on the target on the second turn. It may also leave the target with paralysis.
53 Healing Wish 0 0 User faints. Its replacement has its HP fully restored and any major status effect removed.
Psychic Other 10 The user faints. In return, the Pokémon taking its place will have its HP restored and status cured.
Hit Points (HP) Attack (ATK) Defense (DEF) Speed (SPD) Special Attack (SPATK) Special Defense (SPDEF)
EV Gain +0 +0 +0 +2 +0 +0
Base 65 76 84 105 54 96
Hit Points (HP) Attack (ATK) Defense (DEF) Speed (SPD) Special Attack (SPATK) Special Defense (SPDEF)
257493 221493 138493 38493 327493 76493