Bronzong #437 Platinum
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#437 Bronzong

Bronzong ken sugimori artwork Normal SpritesNormal Backsprites
Bronzong sprite
Bronzong backsprite
Shiny SpritesShiny Backsprites
Shiny Bronzong sprite
Shiny Bronzong backsprite

Gender Ratio

Gender pie chart

Bronzong - Bronze Bell Pokémon

Flavor Text
PlatinumOne caused a news sensation when it was dug up at a construction site after a 2,000-year sleep.

Type:   SteelPsychic
Resistance to Moves:
Attacking Type: Normal Fighting Flying Poison Ground Rock Bug Ghost Steel Fire Water Grass Electric Psychic Ice Dragon Dark
Damage Received: ×12
½
×1
1
×12
½
×0
0
×2
2
×12
½
×1
1
×1
1
×12
½
×2
2
×1
1
×12
½
×1
1
×14
¼
×12
½
×12
½
×1
1

Evolutions

 
 
 

-- Level 33 -->


Ability

Levitate Gives full immunity to all Ground-type moves.
Heatproof Weakens the power of Fire-type moves.

Height

pt male trainer height

Male Trainer: 4'11"

pt Bronzong height

Bronzong: 4'3"


Weight

pt Bronzong wdight
pt female trainer weight
scale
scaleLever_1_r
scaleLever_2_r
scaleLever_3_r
scaleLever_4_r
scaleLever_5_r
scaleLever_6_r
scaleLever_7_r
scaleLever_8_r
scaleLever_9_r
scaleLever_10_r
scaleLever_11_r
scaleLever_12_r

Bronzong: 411 lbs.   Female Trainer: 88 lbs.


Catching/ Experience Data

Items Catch Rate Run Chance Experience Won Experience Rate Total Experience
None 90 0 188 Medium Fast 1,000,000

Moves

Level Name Power Accuracy Effect
Type Category Power Points Description
1 Sunny Day 0 0 Changes the weather to sunny for five turns.
Fire Other 5 The user intensifies the sun for five turns, powering up Fire-type moves.
1 Rain Dance 0 0 Changes the weather to rain for five turns.
Water Other 5 The user summons a heavy rain that falls for five turns, powering up Water-type moves.
1 Tackle 35 95 Inflicts regular damage with no additional effect.
Normal Physical 35 A physical attack in which the user charges and slams into the target with its whole body.
1 Confusion 50 100 Has a 10% chance to confuse the target.
Psychic Special 25 The target is hit by a weak telekinetic force. It may also leave the target confused.
1 Hypnosis 0 60 Puts the target to sleep.
Psychic Other 20 The user employs hypnotic suggestion to make the target fall into a deep sleep.
1 Imprison 0 0 Prevents the target from using any moves that the user also knows.
Psychic Other 10 If the opponents know any move also known by the user, the opponents are prevented from using it.
7 Hypnosis 0 60 Puts the target to sleep.
Psychic Other 20 The user employs hypnotic suggestion to make the target fall into a deep sleep.
12 Imprison 0 0 Prevents the target from using any moves that the user also knows.
Psychic Other 10 If the opponents know any move also known by the user, the opponents are prevented from using it.
14 Confuse Ray 0 100 Confuses the target.
Ghost Other 10 The target is exposed to a sinister ray that triggers confusion.
19 Extrasensory 80 100 Has a 0% chance to make the target flinch.
Psychic Special 30 The user attacks with an odd, unseeable power. It may also make the target flinch.
26 Iron Defense 0 0 Raises the user's Defense by two stages.
Steel Other 15 The user hardens its body's surface like iron, sharply raising its Defense stat.
30 Safeguard 0 0 Protects the user's field from major status ailments and confusion for five turns.
Normal Other 25 The user creates a protective field that prevents status problems for five turns.
33 Block 0 0 Prevents the target from leaving battle.
Normal Other 5 The user blocks the target's way with arms spread wide to prevent escape.
38 Gyro Ball 1 100 Power raises when the user has lower Speed, up to a maximum of 150.
Steel Physical 5 The user tackles the target with a high-speed spin. The slower the user, the greater the damage.
43 Future Sight 80 90 Hits the target two turns later.
Psychic Special 15 Two turns after this move is used, a hunk of psychic energy attacks the target.
50 Faint Attack 60 0 Never misses.
Dark Physical 20 The user approaches the target disarmingly, then throws a sucker punch. It hits without fail.
61 Payback 50 100 Power is doubled if the target has already moved this turn.
Dark Physical 10 If the user moves after the target, this attack's power will be doubled.
67 Heal Block 0 100 Prevents target from restoring its HP for five turns.
Psychic Other 15 For five turns, the user prevents the opposing team from using any moves, Abilities, or held items that recover HP.
Stats
Hit Points (HP) Attack (ATK) Defense (DEF) Speed (SPD) Special Attack (SPATK) Special Defense (SPDEF)
EV Gain +0 +0 +1 +0 +0 +1
Base 67 89 116 33 79 116
Ranking
Hit Points (HP) Attack (ATK) Defense (DEF) Speed (SPD) Special Attack (SPATK) Special Defense (SPDEF)
223493 146493 38493 435493 174493 27493