Bonsly #438 Platinum
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#438 Bonsly

Bonsly ken sugimori artwork Normal SpritesNormal Backsprites
Bonsly sprite
Bonsly backsprite
Shiny SpritesShiny Backsprites
Shiny Bonsly sprite
Shiny Bonsly backsprite

Gender Ratio

Gender pie chart

Bonsly - Bonsai Pokémon

Flavor Text
PlatinumIt looks as if it is always crying. It is actually adjusting its body’s fluid levels by eliminating excess.

Type:   Rock
Resistance to Moves:
Attacking Type: Normal Fighting Flying Poison Ground Rock Bug Ghost Steel Fire Water Grass Electric Psychic Ice Dragon Dark
Damage Received: ×12
½
×2
2
×12
½
×12
½
×2
2
×1
1
×1
1
×1
1
×2
2
×12
½
×2
2
×2
2
×1
1
×1
1
×1
1
×1
1
×1
1

Evolutions

 
 
 

-- Know Attack: Mimic -->


Ability

Sturdy It cannot be knocked out with one hit.
Rock Head Protects the Pokémon from recoil damage.

Height

pt male trainer height

Male Trainer: 4'11"

pt Bonsly height

Bonsly: 2'8"


Weight

pt Bonsly wdight
pt female trainer weight
scale
scaleLever_1_r
scaleLever_2_r
scaleLever_3_r
scaleLever_4_r
scaleLever_5_r
scaleLever_6_r
scaleLever_7_r
scaleLever_8_r
scaleLever_9_r
scaleLever_10_r
scaleLever_11_r
scaleLever_12_r

Bonsly: 33 lbs.   Female Trainer: 88 lbs.


Catching/ Experience Data

Items Catch Rate Run Chance Experience Won Experience Rate Total Experience
None 255 0 68 Medium Fast 1,000,000

Moves

Level Name Power Accuracy Effect
Type Category Power Points Description
1 Fake Tears 0 100 Lowers the target's Special Defense by two stages.
Dark Other 20 The user feigns crying to fluster the target, harshly lowering its Sp. Def stat.
1 Copycat 0 0 Uses the target's last used move.
Normal Other 20 The user mimics the move used immediately before it. The move fails if no other move has been used yet.
6 Flail 1 100 Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
Normal Physical 15 The user flails about aimlessly to attack. It becomes more powerful the less HP the user has.
9 Low Kick 1 100 Inflicts more damage to heavier targets, with a maximum of 120 power.
Fighting Physical 20 A powerful low kick that makes the target fall over. It inflicts greater damage on heavier targets.
14 Rock Throw 50 90 Inflicts regular damage with no additional effect.
Rock Physical 15 The user picks up and throws a small rock at the target to attack.
17 Mimic 0 0 Copies the target's last used move.
Normal Other 10 The user copies the target's last move. The move can be used during battle until the Pokémon is switched out.
22 Block 0 0 Prevents the target from leaving battle.
Normal Other 5 The user blocks the target's way with arms spread wide to prevent escape.
25 Faint Attack 60 0 Never misses.
Dark Physical 20 The user approaches the target disarmingly, then throws a sucker punch. It hits without fail.
30 Rock Tomb 50 80 Has a 0% chance to lower the target's Speed by one stage.
Rock Physical 10 Boulders are hurled at the target. It also lowers the target's Speed by preventing its movement.
33 Rock Slide 75 90 Has a 0% chance to make the target flinch.
Rock Physical 10 Large boulders are hurled at the opposing team to inflict damage. It may also make the targets flinch.
38 Slam 80 75 Inflicts regular damage with no additional effect.
Normal Physical 20 The target is slammed with a long tail, vines, etc., to inflict damage.
41 Sucker Punch 80 100 Only works if the target is about to use a damaging move.
Dark Physical 5 This move enables the user to attack first. It fails if the target is not readying an attack, however.
46 Double-Edge 120 100 User receives 1/3 the damage inflicted in recoil.
Normal Physical 15 A reckless, life-risking tackle. It also damages the user by a fairly large amount, however.
Stats
Hit Points (HP) Attack (ATK) Defense (DEF) Speed (SPD) Special Attack (SPATK) Special Defense (SPDEF)
EV Gain +0 +0 +1 +0 +0 +0
Base 50 80 95 10 10 45
Ranking
Hit Points (HP) Attack (ATK) Defense (DEF) Speed (SPD) Special Attack (SPATK) Special Defense (SPDEF)
381493 215493 100493 491493 493493 409493