Magnezone #462 Platinum
PokéSplash » Pokédex » Platinum » Magnezone #462 Platinum
Diamond and Pearl Platinum Heart Gold and Soul Silver Black and White

PokeSplash SplashDex
Populating list Contents...




#462 Magnezone

Magnezone ken sugimori artwork Normal SpritesNormal Backsprites
Magnezone sprite
Magnezone backsprite
Shiny SpritesShiny Backsprites
Shiny Magnezone sprite
Shiny Magnezone backsprite

Gender Ratio

Gender pie chart

Magnezone - Magnet Area Pokémon

Flavor Text
PlatinumIt evolved from exposure to a special magnetic field. Three units generate magnetism.

Type:   ElectricSteel
Resistance to Moves:
Attacking Type: Normal Fighting Flying Poison Ground Rock Bug Ghost Steel Fire Water Grass Electric Psychic Ice Dragon Dark
Damage Received: ×12
½
×2
2
×14
¼
×0
0
×4
4
×12
½
×12
½
×12
½
×14
¼
×2
2
×1
1
×12
½
×12
½
×12
½
×12
½
×12
½
×12
½

Evolutions

 

-- Level 30 -->


-- Level Up at Mt. Coronet -->


Ability

Magnet Pull Prevents Steel-type Pokémon from escaping.
Sturdy It cannot be knocked out with one hit.

Height

pt male trainer height

Male Trainer: 4'11"

pt Magnezone height

Magnezone: 4'11"


Weight

pt Magnezone wdight
pt female trainer weight
scale
scaleLever_1_r
scaleLever_2_r
scaleLever_3_r
scaleLever_4_r
scaleLever_5_r
scaleLever_6_r
scaleLever_7_r
scaleLever_8_r
scaleLever_9_r
scaleLever_10_r
scaleLever_11_r
scaleLever_12_r

Magnezone: 396 lbs.   Female Trainer: 88 lbs.


Catching/ Experience Data

Items Catch Rate Run Chance Experience Won Experience Rate Total Experience
None 30 0 211 Medium Fast 1,000,000

Moves

Level Name Power Accuracy Effect
Type Category Power Points Description
1 Mirror Coat 1 100 Inflicts twice the damage the user received from the last special hit it took.
Psychic Special 20 A retaliation move that counters any special attack, inflicting double the damage taken.
1 Barrier 0 0 Raises the user's Defense by two stages.
Psychic Other 30 The user throws up a sturdy wall that sharply raises its Defense stat.
1 Metal Sound 0 85 Lowers the target's Special Defense by two stages.
Steel Other 40 A horrible sound like scraping metal harshly reduces the target's Sp. Def stat.
1 Tackle 35 95 Inflicts regular damage with no additional effect.
Normal Physical 35 A physical attack in which the user charges and slams into the target with its whole body.
1 ThunderShock 40 100 Has a 10% chance to paralyze the target.
Electric Special 30 A jolt of electricity is hurled at the target to inflict damage. It may also leave the target with paralysis.
1 Supersonic 0 55 Confuses the target.
Normal Other 20 The user generates odd sound waves from its body. It may confuse the target.
6 ThunderShock 40 100 Has a 10% chance to paralyze the target.
Electric Special 30 A jolt of electricity is hurled at the target to inflict damage. It may also leave the target with paralysis.
11 Supersonic 0 55 Confuses the target.
Normal Other 20 The user generates odd sound waves from its body. It may confuse the target.
14 SonicBoom 1 90 Inflicts 20 points of damage.
Normal Special 20 The target is hit with a destructive shock wave that always inflicts 20 HP damage.
17 Thunder Wave 0 100 Paralyzes the target.
Electric Other 20 A weak electric charge is launched at the target. It causes paralysis if it hits.
22 Spark 65 100 Has a 30% chance to paralyze the target.
Electric Physical 20 The user throws an electrically charged tackle at the target. It may also leave the target with paralysis.
27 Lock-On 0 0 Ensures that the user's next move will hit the target.
Normal Other 5 The user takes sure aim at the target. It ensures the next attack does not fail to hit the target.
30 Magnet Bomb 60 0 Never misses.
Steel Physical 20 The user launches steel bombs that stick to the target. This attack will not miss.
34 Screech 0 85 Lowers the target's Defense by two stages.
Normal Other 40 An earsplitting screech harshly reduces the target's Defense stat.
40 Discharge 80 100 Has a 30% chance to paralyze the target.
Electric Special 15 A flare of electricity is loosed to strike the area around the user. It may also cause paralysis.
46 Mirror Shot 65 85 Has a 0% chance to lower the target's accuracy by one stage.
Steel Special 10 The user looses a flash of energy at the target from its polished body. It may also lower the target's accuracy.
50 Magnet Rise 0 0 User is immune to Ground moves and effects for five turns.
Electric Other 10 The user levitates using electrically generated magnetism for five turns.
54 Gyro Ball 1 100 Power raises when the user has lower Speed, up to a maximum of 150.
Steel Physical 5 The user tackles the target with a high-speed spin. The slower the user, the greater the damage.
60 Zap Cannon 120 50 Has a 100% chance to paralyze the target.
Electric Special 5 The user fires an electric blast like a cannon to inflict damage and cause paralysis.
Stats
Hit Points (HP) Attack (ATK) Defense (DEF) Speed (SPD) Special Attack (SPATK) Special Defense (SPDEF)
EV Gain +0 +0 +0 +0 +3 +0
Base 70 70 115 60 130 90
Ranking
Hit Points (HP) Attack (ATK) Defense (DEF) Speed (SPD) Special Attack (SPATK) Special Defense (SPDEF)
216493 274493 44493 285493 15493 107493