Porygon-Z #474 Platinum
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#474 Porygon-Z

Porygon-Z ken sugimori artwork Normal SpritesNormal Backsprites
Porygon-Z sprite
Porygon-Z backsprite
Shiny SpritesShiny Backsprites
Shiny Porygon-Z sprite
Shiny Porygon-Z backsprite

Gender Ratio

Gender pie chart

Porygon-Z - Virtual Pokémon

Flavor Text
PlatinumAdditional software was installed to make it a better Pokémon. It began acting oddly, however.

Type:   Normal
Resistance to Moves:
Attacking Type: Normal Fighting Flying Poison Ground Rock Bug Ghost Steel Fire Water Grass Electric Psychic Ice Dragon Dark
Damage Received: ×1



-- Trade holding Up-Grade -->

-- Trade holding Dubious Disc -->


Adaptability Powers up moves of the same type.
Download Adjusts power according to a foe's defenses.


pt male trainer height

Male Trainer: 4'11"

pt Porygon-Z height

Porygon-Z: 3'11"


pt Porygon-Z wdight
pt female trainer weight

Porygon-Z: 75 lbs.   Female Trainer: 88 lbs.

Catching/ Experience Data

Items Catch Rate Run Chance Experience Won Experience Rate Total Experience
None 30 0 185 Medium Fast 1,000,000


Level Name Power Accuracy Effect
Type Category Power Points Description
1 Trick Room 0 0 For five turns, slower Pokémon will act before faster Pokémon.
Psychic Other 5 The user creates a bizarre area in which slower Pokémon get to move first for five turns.
1 Conversion 2 0 0 Changes the user's type to a random type either resistant or immune to the last move used against it.
Normal Other 30 The user changes its type to make itself resistant to the type of the attack the opponent used last.
1 Tackle 35 95 Inflicts regular damage with no additional effect.
Normal Physical 35 A physical attack in which the user charges and slams into the target with its whole body.
1 Conversion 0 0 User's type changes to the type of one of its moves at random.
Normal Other 30 The user changes its type to become the same type as one of its moves.
1 Nasty Plot 0 0 Raises the user's Special Attack by two stages.
Dark Other 20 The user stimulates its brain by thinking bad thoughts. It sharply raises the user's Sp. Atk.
7 Psybeam 65 100 Has a 10% chance to confuse the target.
Psychic Special 20 The target is attacked with a peculiar ray. It may also cause confusion.
12 Agility 0 0 Raises the user's Speed by two stages.
Psychic Other 30 The user relaxes and lightens its body to move faster. It sharply boosts the Speed stat.
18 Recover 0 0 Heals the user by half its max HP.
Normal Other 10 Restoring its own cells, the user restores its own HP by half of its max HP.
23 Magnet Rise 0 0 User is immune to Ground moves and effects for five turns.
Electric Other 10 The user levitates using electrically generated magnetism for five turns.
29 Signal Beam 75 100 Has a 10% chance to confuse the target.
Bug Special 15 The user attacks with a sinister beam of light. It may also confuse the target.
34 Embargo 0 100 Target cannot use held items.
Dark Other 15 It prevents the target from using its held item. Its Trainer is also prevented from using items on it.
40 Discharge 80 100 Has a 30% chance to paralyze the target.
Electric Special 15 A flare of electricity is loosed to strike the area around the user. It may also cause paralysis.
45 Lock-On 0 0 Ensures that the user's next move will hit the target.
Normal Other 5 The user takes sure aim at the target. It ensures the next attack does not fail to hit the target.
51 Tri Attack 80 100 Has a 20% chance to [burn]{mechanic}, [freeze]{mechanic}, or [paralyze]{mechanic} the target.
Normal Special 10 The user strikes with a simultaneous three-beam attack. May also burn, freeze, or leave the target with paralysis.
56 Magic Coat 0 0 Reflects back the first effect move used on the user this turn.
Psychic Other 15 A barrier reflects back to the target moves like Leech Seed and moves that damage status.
62 Zap Cannon 120 50 Has a 100% chance to paralyze the target.
Electric Special 5 The user fires an electric blast like a cannon to inflict damage and cause paralysis.
67 Hyper Beam 150 90 User foregoes its next turn to recharge.
Normal Special 5 The target is attacked with a powerful beam. The user must rest on the next turn to regain its energy.
Hit Points (HP) Attack (ATK) Defense (DEF) Speed (SPD) Special Attack (SPATK) Special Defense (SPDEF)
EV Gain +0 +0 +0 +0 +3 +0
Base 85 80 70 90 135 75
Hit Points (HP) Attack (ATK) Defense (DEF) Speed (SPD) Special Attack (SPATK) Special Defense (SPDEF)
107493 215493 229493 113493 9493 198493