Uxie #480 Platinum
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#480 Uxie

Uxie ken sugimori artwork Normal SpritesNormal Backsprites
Uxie sprite
Uxie backsprite
Shiny SpritesShiny Backsprites
Shiny Uxie sprite
Shiny Uxie backsprite

Gender Ratio

Gender pie chart

Uxie - Knowledge Pokémon

Flavor Text
PlatinumKnown as “The Being of Knowledge.” It is said that it can wipe out the memory of those who see its eyes.

Type:   Psychic
Resistance to Moves:
Attacking Type: Normal Fighting Flying Poison Ground Rock Bug Ghost Steel Fire Water Grass Electric Psychic Ice Dragon Dark
Damage Received: ×1
1
×12
½
×1
1
×1
1
×1
1
×1
1
×2
2
×2
2
×1
1
×1
1
×1
1
×1
1
×1
1
×12
½
×1
1
×1
1
×2
2

Evolutions

 
 
 
 
 

Ability

Levitate Gives full immunity to all Ground-type moves.

Height

pt male trainer height

Male Trainer: 4'11"

pt Uxie height

Uxie: 1'0"


Weight

pt Uxie wdight
pt female trainer weight
scale
scaleLever_1_r
scaleLever_2_r
scaleLever_3_r
scaleLever_4_r
scaleLever_5_r
scaleLever_6_r
scaleLever_7_r
scaleLever_8_r
scaleLever_9_r
scaleLever_10_r
scaleLever_11_r
scaleLever_12_r

Uxie: 1 lbs.   Female Trainer: 88 lbs.


Catching/ Experience Data

Items Catch Rate Run Chance Experience Won Experience Rate Total Experience
None 3 0 210 Slow 1,250,000

Moves

Level Name Power Accuracy Effect
Type Category Power Points Description
1 Rest 0 0 User sleeps for two turns, completely healing itself.
Psychic Other 10 The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
1 Confusion 50 100 Has a 10% chance to confuse the target.
Psychic Special 25 The target is hit by a weak telekinetic force. It may also leave the target confused.
6 Imprison 0 0 Prevents the target from using any moves that the user also knows.
Psychic Other 10 If the opponents know any move also known by the user, the opponents are prevented from using it.
16 Endure 0 0 Prevents the user's HP from lowering below 1 this turn.
Normal Other 10 The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
21 Swift 60 0 Never misses.
Normal Special 20 Star-shaped rays are shot at the opposing team. This attack never misses.
31 Yawn 0 0 Target sleeps at the end of the next turn.
Normal Other 10 The user lets loose a huge yawn that lulls the target into falling asleep on the next turn.
36 Future Sight 80 90 Hits the target two turns later.
Psychic Special 15 Two turns after this move is used, a hunk of psychic energy attacks the target.
46 Amnesia 0 0 Raises the user's Special Defense by two stages.
Psychic Other 20 The user temporarily empties its mind to forget its concerns. It sharply raises the user's Sp. Def stat.
51 Extrasensory 80 100 Has a 0% chance to make the target flinch.
Psychic Special 30 The user attacks with an odd, unseeable power. It may also make the target flinch.
61 Flail 1 100 Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
Normal Physical 15 The user flails about aimlessly to attack. It becomes more powerful the less HP the user has.
66 Natural Gift 1 100 Power and type depend on the held berry.
Normal Physical 15 The user draws power to attack by using its held Berry. The Berry determines its type and power.
76 Memento 0 100 Lowers the target's Attack and Special Attack by two stages. User faints.
Dark Other 10 The user faints when using this move. In return, it harshly lowers the target's Attack and Sp. Atk.
Stats
Hit Points (HP) Attack (ATK) Defense (DEF) Speed (SPD) Special Attack (SPATK) Special Defense (SPDEF)
EV Gain +0 +0 +2 +0 +0 +1
Base 75 75 130 95 75 130
Ranking
Hit Points (HP) Attack (ATK) Defense (DEF) Speed (SPD) Special Attack (SPATK) Special Defense (SPDEF)
170493 241493 24493 85493 192493 16493