Magneton #82 Platinum
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#82 Magneton
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Shiny Sprites | Shiny Backsprites | |||
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Gender Ratio
Magneton - Magnet Pokémon
Flavor Text | |||||||||||||||||
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Platinum | It is actually three MAGNEMITE linked by magnetism. A group can set off a magnetic storm. | ||||||||||||||||
Type: ![]() ![]() | |||||||||||||||||
Resistance to Moves: | |||||||||||||||||
Attacking Type: | ![]() |
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Damage Received: | ×1⁄2![]() |
×2![]() |
×1⁄4![]() |
×0![]() |
×4![]() |
×1⁄2![]() |
×1⁄2![]() |
×1⁄2![]() |
×1⁄4![]() |
×2![]() |
×1![]() |
×1⁄2![]() |
×1⁄2![]() |
×1⁄2![]() |
×1⁄2![]() |
×1⁄2![]() |
×1⁄2![]() |
Evolutions
-- Level 30 -->
-- Level Up at Mt. Coronet -->
Ability
Magnet Pull | Prevents Steel-type Pokémon from escaping. |
Sturdy | It cannot be knocked out with one hit. |
Height
Male Trainer: 4'11"
Magneton: 3'3"
Weight



Magneton: 132 lbs. Female Trainer: 88 lbs.
Catching/ Experience Data
Items | Catch Rate | Run Chance | Experience Won | Experience Rate | Total Experience | |
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None | 60 | 0 | 161 | Medium Fast | 1,000,000 |
Moves
Level | Name | Power | Accuracy | Effect |
Type | Category | Power Points | Description | |
1 | Tri Attack | 80 | 100 | Has a 20% chance to [burn]{mechanic}, [freeze]{mechanic}, or [paralyze]{mechanic} the target. |
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10 | The user strikes with a simultaneous three-beam attack. May also burn, freeze, or leave the target with paralysis. | |
1 | Metal Sound | 0 | 85 | Lowers the target's Special Defense by two stages. |
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40 | A horrible sound like scraping metal harshly reduces the target's Sp. Def stat. | |
1 | Tackle | 35 | 95 | Inflicts regular damage with no additional effect. |
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35 | A physical attack in which the user charges and slams into the target with its whole body. | |
1 | ThunderShock | 40 | 100 | Has a 10% chance to paralyze the target. |
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30 | A jolt of electricity is hurled at the target to inflict damage. It may also leave the target with paralysis. | |
1 | Supersonic | 0 | 55 | Confuses the target. |
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20 | The user generates odd sound waves from its body. It may confuse the target. | |
6 | ThunderShock | 40 | 100 | Has a 10% chance to paralyze the target. |
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30 | A jolt of electricity is hurled at the target to inflict damage. It may also leave the target with paralysis. | |
11 | Supersonic | 0 | 55 | Confuses the target. |
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20 | The user generates odd sound waves from its body. It may confuse the target. | |
14 | SonicBoom | 1 | 90 | Inflicts 20 points of damage. |
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20 | The target is hit with a destructive shock wave that always inflicts 20 HP damage. | |
17 | Thunder Wave | 0 | 100 | Paralyzes the target. |
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20 | A weak electric charge is launched at the target. It causes paralysis if it hits. | |
22 | Spark | 65 | 100 | Has a 30% chance to paralyze the target. |
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20 | The user throws an electrically charged tackle at the target. It may also leave the target with paralysis. | |
27 | Lock-On | 0 | 0 | Ensures that the user's next move will hit the target. |
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5 | The user takes sure aim at the target. It ensures the next attack does not fail to hit the target. | |
30 | Magnet Bomb | 60 | 0 | Never misses. |
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20 | The user launches steel bombs that stick to the target. This attack will not miss. | |
34 | Screech | 0 | 85 | Lowers the target's Defense by two stages. |
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40 | An earsplitting screech harshly reduces the target's Defense stat. | |
40 | Discharge | 80 | 100 | Has a 30% chance to paralyze the target. |
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15 | A flare of electricity is loosed to strike the area around the user. It may also cause paralysis. | |
46 | Mirror Shot | 65 | 85 | Has a 0% chance to lower the target's accuracy by one stage. |
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10 | The user looses a flash of energy at the target from its polished body. It may also lower the target's accuracy. | |
50 | Magnet Rise | 0 | 0 | User is immune to Ground moves and effects for five turns. |
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10 | The user levitates using electrically generated magnetism for five turns. | |
54 | Gyro Ball | 1 | 100 | Power raises when the user has lower Speed, up to a maximum of 150. |
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5 | The user tackles the target with a high-speed spin. The slower the user, the greater the damage. | |
60 | Zap Cannon | 120 | 50 | Has a 100% chance to paralyze the target. |
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5 | The user fires an electric blast like a cannon to inflict damage and cause paralysis. |
Stats | ||||||
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Hit Points (HP) | Attack (ATK) | Defense (DEF) | Speed (SPD) | Special Attack (SPATK) | Special Defense (SPDEF) | |
EV Gain | +0 | +0 | +0 | +0 | +2 | +0 |
Base | 50 | 60 | 95 | 70 | 120 | 70 |
Ranking | Hit Points (HP) | Attack (ATK) | Defense (DEF) | Speed (SPD) | Special Attack (SPATK) | Special Defense (SPDEF) |
381⁄493 | 339⁄493 | 100⁄493 | 220⁄493 | 26⁄493 | 231⁄493 |